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九 (NINE)
Project Type
3D Modelling
Date
May 2025
Role
World-Building & Asset Design
NINE is a narrative-driven game visually inspired by the demolished Kowloon Walled City in Hong Kong and conceptually grounded in the myth that cats have nine lives. I was responsible for world-building and asset creation, working to construct an immersive space that reimagines the Walled City as a layered, symbolic environment.
Rather than treating failure as a punishment—as in traditional game logic—NINE reframes it as part of the journey. The cat's nine falls parallel moments of transformation, where "death" becomes a shift in perspective rather than an end state. Initially rooted in themes of suicide, the project evolved to explore resilience, discovery, and the refusal of linear, success-oriented narratives.